Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).
This On-Line Toolkit presents various international resources and programs aimed at promoting digital literacy and education, with a strong focus on methodological innovation and inclusion.
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TRIO – Technology, Research, Innovation, Guidance (Italy (IT))
TRIO Webpage TRIO is the official web-based learning system of the Tuscany Region, offering free online training for citizens, businesses, and public institutions. It provides a wide catalog of courses and digital resources in areas such as IT skills, languages, business management, and public administration. Ac ... |
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Moodle (Modular Object-Oriented Dynamic Learning Environment) (Australia (AU))
Moodle Webpage Moodle is a flexible and widely used open-source Learning Management System (LMS) that provides a Virtual Learning Environment (VLE). It allows trainers to upload materials, create discussion boards, set up quizzes, and track progress all in one place. |
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DSKILL – Digital skills (Italy (IT))
D-skill Webpage D-Skill is an online tool designed to evaluate a person’s level of digital competence. It is used by students, job seekers, professionals and anyone who wants to understand their digital skillset. The platform uses a gamified experience called the Digital Skill Voyager, where users progress throug ... |
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Skilla (Italy (IT))
Skilla Webpage Skilla is a comprehensive digital learning ecosystem designed to support organisations in delivering modern, engaging and flexible training experiences. It integrates a wide multimedia library, offering courses on soft skills, digital competencies, compliance, sustainability and organizational cultu ... |
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Escape game d'initiation au numérique (Digital Initiation Escape Game) (France (FR))
Aurélie Nobideau (Creator of the Escape Game) It is a game, based on the escape game concept, adapted for groups. Users can test their digital knowledge and develop new skills through learning by mistakes |
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Jeux à débattre : L'intelligence artificielle (Games for Debate: Artificial Intelligence) (France (FR))
Not Available A thematic series focusing on Artificial Intelligence (AI). It is a game-based program designed to initiate debate and discussion around current science and society issues. The series explores different application areas of AI , its evolution, dangers, and concrete applications. The program currentl ... |
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Les Bases du Numérique d'intérêt général (The Digital Bases of General Interest). (France (FR))
Not Available A collaborative platform for sharing digital resources and commons at the national scale. Its purpose is to become the resource center for stakeholders in digital technology of general interest. It aims to make all content and tools produced by and for the sector accessible nationwide for the first ... |
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Makey Makey (United States (US))
Jay Silver and Eric Rosenbaum A game that allows children to play a game using any object as a controller. Users can design their own controller with everyday materials like playdough or graphite pencils. It can be used to control a favorite Scratch game while learning to code |
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Ozobot (United States (US))
[email protected] A playful educational tool for learning the basic principles of programming with a small mobile robot. It is programmed by making it perform specific movements using colored circuit cards or by drawing on a white page (color-based coding). |
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Voyage.vr (Virtual Reality Workshop) (France (FR))
Mediators involved: Romain, Leslie, Rachelle, Soumaila An innovative project/workshop designed to playfully introduce Virtual Reality (VR) to seniors. The workshop uses Socratic questioning techniques ("questionnements maïeutiques"). |
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Northstar Digital Literacy (United States (US))
Contact information available via their website's contact section An online program that provides assessments and self-guided instructional modules to measure and teach basic digital skills required for work, daily life, and higher education. |
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GCFGlobal.org / GCFLearnFree.org (United States (US))
Contact information available via their website (GCFGlobal.org) An extensive library of free online tutorials and resources on more than 200 topics, including technology, work, math, reading, and core skills, with a strong focus on self-paced digital education. |
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Applied Digital Skills (United States (US))
Information available via the Google for Education portal. A collection of free video lessons that teach practical and applied digital skills necessary for today's work and life, focusing on using digital tools for specific tasks and real-world projects. |